Guide

When to use WebRTC vs WebSockets

WebSockets connect each browser to a server. WebRTC can connect browsers directly to each other. The right choice depends on where your realtime data should flow.

Short answer

Use WebSockets when the server is the source of truth or every message needs to pass through your backend. Use WebRTC when peers should exchange low-latency data, files, audio, or video directly.

Many production systems use both: WebSockets for accounts, persistence, matchmaking, moderation, and durable state; WebRTC for high-volume or low-latency peer-to-peer flows.

Comparison

NeedWebRTCWebSockets
Data pathBrowser to browser after discoveryBrowser to server to browser
Best forVideo, voice, files, presence, local multiplayerChat, feeds, dashboards, server-owned state
Backend needsDiscovery, optional TURN, optional persistenceAlways-on socket service
Scaling pressureLess app payload through your serversEvery realtime payload touches your servers
Media supportBuilt for audio, video, screen share, and data channelsData only unless you add media infrastructure

Where Trystero fits

Trystero is for the WebRTC side of the decision. It gives your JavaScript app rooms, peer events, actions, request/response calls, binary transfer, and media stream helpers without requiring a custom signaling server.

If your app already has WebSockets, you can keep them for durable server workflows and add Trystero for direct peer-to-peer features such as video chat, collaborative cursors, multiplayer state, or browser-to-browser file transfer.